"New and trending" "Top Sellers" "Popular Up and coming". Compartmentalize games a bit better, behind genre specific tabs/buttons that lead to pages that'll infinitely scroll. Reduce recommended, new and promoted content. It'd be nice to see a more mobile friendly, less crammed store page. feels like you guys just tried to make the desktop store page shrink to fit a phone's resolution. I also feel the store page is a bit cluttered and crammed. maybe that's just because I'm used to the old app layout. While I can see the probable reason for it being done that way, I was kind of confused and lost at first. especially when the first thing you open to is the QR Scanner. I like the direction you guys are heading but I still feel the UI is a bit cluttered, quite easy to get lost for a second. While I'm glad the app is finally updated I feel it's still flawed in some ways. Support for customizing your app's main tabs.Support for using multiple Steam accounts in the app. An improved Store browsing experience for mobile screens.Authorized Devices - Manage access to the devices your account has signed in.Access to your friends, friend activity, groups, screenshots, inventory, wallet, and more.Access to the entire Steam Community - discussions, groups, guides, Market, Workshop, broadcasts, and more.Customizable Steam notifications: wishlist, sales, comments, trades, discussions, friend requests, and more.A personalized News feed based on your Library with the latest news, events, and content updates direct from publishers and game developers.Speed up item trades and sales by using your phone to confirm them. Plus you can manage game downloads and updates to your PC from your phone. The new Library view makes it easy to view game content, discussions, guides, support, and more. Sign in confirmation - Confirm your regular Steam sign ins with simple “approve” or “deny”.QR code sign in - Scan a QR code to sign into Steam instead of entering a password or….Two-factor authentication to ensure you’re the only one with access to your account.Protect your Steam account and make sign in faster with two-factor authentication. Buy PC games and get the latest game and community news - while protecting your Steam account.īrowse the Steam catalog of PC games from your phone. With the free Steam Mobile App, you can take Steam with you anywhere.
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I know ppl make it sound like indie devs don't have an option, but we are currently in an era where there are a plethora of publishers to choose from, a range of pubs that publish games on multiple systems and storefronts at that. If I were a dev I'd be asking straight away what they plan to do with a game I wanted published, and if it meant an exclusivity deal, I'd simply go find another publisher. It's primarily because none of these indie devs even bother to ask the publisher they sign up with, on what they plan to do with their games. We will come to an era of "free games" or game subscriptions, a dark sky over indie games. I don't understand how an editor or developer can make this choice. There are plenty of other great games to play on pc. I will not support this strategy in any way, nor will I spend my money on the games involved in these deals. Devaluating existing storefronts instead of trying to build a better alternative is litteraly the worst way to "compete" from a consumers point of view. Every game money hatted by Epic goes straight to my ignore list. Taking the shady offer of Epic and hypocrite Sweeney is Imho a save way to say, that they don't want any support. Would it been up here on Steam (or somewhere aside Epic) I might have, so it's impossible for me. If you want to support them grab the game now, do it for them, screw the Epic controversy I CAN'T support them, cos they decided for exclusivity in a store where I can't buy. It has already been said that V1.0 will release both on Steam and epic, and at the end of the game the only thing that matters is that the game is good or not. They are using the free version of unity which screams Indie game devs, they reall want the best for their game. These guys are extremely passionate: I am on their discord and are super responsive about feedback and roadmap questions. 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Tries to estimate the users' bandwidth on pages with integrated YouTube videos. Used to check if the user's browser supports cookies. Registers a unique ID that is used by Google to keep statistics of how the visitor uses YouTube videos acr oss different websites. Used by Google DoubleClick to register and report the website user's actions after viewing or clicking one of the advertiser's ads with the purpose of measuring the efficacy of an ad and to present targeted ads to the user. Registers a unique ID on mobile devices to enable tracking based on geographical GPS location. We use Youtube service to demonstrate our products. Used by the content network, Cloudflare, to identify trusted web traffic. Preserves user session state across page requests. The website cannot function properly without these cookies. Necessary cookies help make a website usable by enabling basic functions like page navigation and access to secure areas of the website. |
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